Perception is also a crucial skill for just about anyone. Tortle. In summary, your subclass features allow you to: The Circle of Spores druid has a strong thematic identity which dovetails with a unique and unusual mechanical role in the party. Since you’re going to be in the thick of combat, using your Halo of Spores and Symbiotic Entity features to deal damage, having a melee cantrip like shillelagh is vital to your survival. Suggested Build. Unfortunately, we won't be able to make use of Dwarven Combat Training because were dumping Strength and relying on shillelagh. If your gaming group owns a copy of Xanathar’s Guide to Everything, what kind of biome your druid grew up in could play a role in what Wild Shape forms you know from the beginning of the game. Try to choose one spell labeled SUPPORT and two labeled UTILITY. Giant Insect is really good, and if anyone is gross enough to carry a bunch of bugs in their pockets it's a Circle of Spores Druid. The Druid is a character class in Diablo 2 that is often more effective as a hybrid build. If you play with Warmode on, we have your PvP talents covered as well. I don’t exactly remember where I heard this, but he is right. Healer. They also need a shield to help deal with the Druid's notoriously bad AC. Spore druids bring a different way to play druids in D&D. To watch for ongoing updates, please follow me on Twitter. The sun could barely penetrate the thick canopy of stone and metal in this abandoned neighborhood, and the building that the druid was kneeling in was akin to the stump of a tree torn down by wind. Nevertheless, when playing a druid, it can help to have a typical spell list that your druid always has prepared—unless you specifically choose otherwise. These druids believe that life and death are parts of a grand cycle, with one leading to … Shillelagh is a weird spell as a class that does not normally get the spell benefit more than druid itself (except for Circle of Spores), which is a good fit for Shillelagh. Beyond this, your cantrips are simply a matter of preference, and almost any will serve you well. Druids of the Circle of Spores find beauty in decay. You may prefer to spend your spell slots on destructive magic, rather than healing spells. You can prepare any 1st-level spells from the druid spell list, but you can use this list of suggested spells to prepare an all-purpose spell loadout that will serve you in most circumstances. More importantly, you get your subclass features. Halo of Spores and Symbiotic Entities are the most important things that we get at this level, and they're two of our most important options in combat. You probably won't be able to make room to boost your Cosntitution until you've already maxed out your Wisdom, but 12th and 16th level will be very satisfying ability increases. Wood elves are the least surprising race on the list, having been widely recognized as a race perfect for rangers, druids, and even rogues; they've got a fantastic +2 bonus to dexterity and +1 to wisdom, increased movement speed, and their signature Mask of the Wild ability. GenasiEGtW: See above under the general Races section. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. Grappling Appendages is tempting, but it's Strength-based so it's not a good option. Red: Bad, useless options, or options which are extremely situational. Wis: The Druid's spells are powered by Wisdom. Both of these races already have a natural connection to the land itself, and thematically match the class, making them a perfect fit! As you gain levels, your action economy will be used heavily, and having Shillelagh running at the beginning of a fight can open up your Bonus Action for other things. Because you're not relying on turning into an animal but you still need to function in melee or near-melee range, you need to be able to survive melee combat on your own. You should basically always have it running, and you might even refresh it mid-combat if the temporary hit points run low. As a 1st-level druid, you know two cantrips and can prepare a number of 1st-level spells equal to 1 + your Wisdom modifier. Shillelagh is immediately useful, and at this level you have very few options for using your Bonus Action, but try to get into the habit of repeatedly casting Shillelagh whenever you might be attacked. ShifterERLW: Since using Symbiotic Entity doesn't change your base form (much), you can still Shift while using it and combine the two effects. Please check "Last Updated" date below the title of each page. Spore Druids don’t have to be Dexterity builds, but I find Dexterity to be a bit more useful. See above for information on core halflings traits. I would rather you choose the Druid with a full understanding of what that means, and not expect to have some crazy forest ninja who leads from the front (those are Rangers) like I did the first time I played. +1 Wisdom is enough to keep you on the Attack vs. AC progression, and 17 AC means you can totally ignore Dexterity. As you gain access to more spells, look for spells that help you in melee. We already have the cantrips we care about, so take whatever you want at this level. You'll get two more from your background, but that's not especialy important. The CON save to avoid the damage hurts this ability a lot. We can look into more detailed breakdowns below. Kenku’s got that Dexterity down pat, with a +2 to Dex, +1 Wisdom! TritonMOoT: See above under the general Races section. Another big pile of hit points or another feat. She traced her hand in lazy circles over the dead man’s chest and hummed a dreary little tune to herself. Hiden Step is great when Symbiotic Entity runs out while you're stuck in melee, but that's basically the only unique thing here. Nevertheless, she had a warm smile upon her face as she stared at the bloated corpse half-floating in the stagnant pool. We get some great options at this level. Your Fungal Infestation feature allows you to raise beasts or humanoid corpses as zombies. Nothing exciting at this level, but you can use Plane Shift to get rid of enemies which you're having trouble with. Once you’ve improved your Wisdom score to 18 or 20, you can increase your power with a few useful feats. 19th comment! You can do much better elsewhere. This circle is closely in tune with the cycles of life and death as these Druids find beauty in decay. It allows you to gain personal buffs by expending uses of your Wild Shape feature, rather than transforming into a beast form. It’s time to get creepy. ©2021 Wizards. Rather than blasting enemies from afar with spells, supporting allies with buffs and healing magic, or transforming into beasts to maul foes in close combat, this subclass allows you to pump your body full of magical spores and symbiotic entities to fortify you and improve your own melee damage output. If you want more advice for building a druid, check out Druid 101. https://www.ign.com/articles/dungeons-dragons-announces-new-book-and-fall-event. Starting at 15 Constitution means that we can take Resilient to bring it to 16 and also gain proficiency in Constitution saving throws. If you’re playing a character in the Ravnica setting, Circle of Spores druids are strongly associated with the Golgari Swarm, a guild whose members are primarily humans or dark elves. Sentinel. More Wisdom improves your spellcasting and your attacks at the same time. I have this one D&D group where nobody like to DM... except me. Check out the other guides in the Class 101 series, like the broad overview of the druid class in Druid 101: A Beginner’s Guide to Channeling Nature’s Might, Druid 101: Circle of the Land, Druid 101: Circle of the Moon, and Druid 101: Wildshape Guide. Dex: Druids have notoriously poor AC, and anything you can do to address that will still require high Dexterity. What advice would you give to players that want to make a character like this? Both of these races already have a natural connection to the land itself, and thematically match the class, making them a perfect fit! You don’t choose your subclass until 2nd level, but you can still carve out your role in the party through your spell selection before you officially join the Circle of Spores. With an animal companion (Mastodon would be my first pick). At range, your primary option is Thorn Whip. But I can't decide on a build. Let us know in the comments! Try to limit the number of concentration spells you prepare to no more than 1/3 of your spell loadout on any given adventuring day. The usual suite of druid spells gives you a strong base of ranged magic power (plus your 10th level feature, Spreading Spores, gives you an additional burst of ranged territory control damage), but your Circle of Spores subclass features improve your melee potential by converting Wild Shape uses into personal buffs to both damage and temporary hit points. 8th-level spells. Another opportunity for a feat, but by this level you're probably conmfortable enough with your tactics that you don't need another feat. The druidic Circle of Spores is unique to the Golgari Swarm, one of the ten guilds that shapes life on Ravnica. While I love the Circle of Spores Druid thematically, the fact its Symbiotic Entity requires an action to activate means more often than not an enemy will hit you before it comes back around to your turn and your Temporary Hit Points are gone and your feature stops working. When considering the best race for playing a druid, there are several options to consider: wood elves, water genasi, ghostwise halflings, variant humans, and firbolgs all make an outstanding start to a druidic build. WarforgedERLW: The Druid's biggest problem is durability, and the Warforged is all about durability. KenkuVGTM: Perfect ability score increases, but little else that we care about. It was confirmed in the initial press release that Tasha's Cauldron will be reprinting the subclasses from Ravnica and Theros, as well as the entire Artificer class from Eberron. I'm disappointed that this subclass wasn't given the ability to cast Confusion. However, you want to build up your druid, you’ll need to start with your ability scores. The build ultimately gains the extra hp of wild shape form, has resistance to all damage besides psychic, can grant advantage on all attacks, and is able to convert spells slots into healing as a bonus action. 3rd-level spells. Players that opt to play with this build will get spells with a … GoblinVGtM: Dexterity and Constitution are good, but falling behind on Wisdom is a serious handicap for a long time. Dragonmarked Half-OrcERLW: Dragonmark traits replace ALL of your racial traits. Note that this list only includes some spells from the Player's Handbook, so if you want to choose more unusual spells, or have other sources like Xanathar's Guide to Everything, you'll have to do a little self-directed research. As usual, your character’s background is up to you. Resilient bumps our Constitution increase, giving us a big pile of hit points plus proficiency in Constitution saves. Before jumping into the meat, I want to take a moment to describe what a Druid in D&D actually is. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. An AC of 17 will exceed the AC of every other Druid at low levels, and AC is a massive problem for druids, especially if you're going to be in melee. Grab a shield, and your AC is 19 at 1st level, which will match most other druids until very high levels. First, you can use Wild Shape as often as you want, which means that you can use Symbiotic Entity as often as you want. KenkuEGtW: See above under the general Races section. The first build I’d like to cover is The Druid tank as it is called. If you’re planning on choosing the Circle of Spores once you become a 2nd-level druid, you should choose a race that grants you a bonus to Wisdom, like a wood elf or hill dwarf. Hi, I'm very interested in a Druid main character, to explore and protect these wild lands. Its attacks, defenses, and movement are all easily ignored by foes, meaning that it’s best use is as an extra body on the field to help rogues gain Sneak Attack. This list is just here to get you started if this is your first time playing a Circle of Spores druid. 2. Why has there been no encounter of the week for the past week and a half? The freshly grown mushrooms all exhaled a cloud of fluffy spores, and the druid stood with a grunt and giggled. Tragically, we'll probably never use Beast Spells. We don't have a good way to deal with crowds yet, and with only a single weapon attack per turn at any level it can be difficult to deal with numerous enemies engaging you in melee. Unfortunately, this means that the Circle of Spores Druid is more MAD than other druids. Forcing or restricting another creature's movement may be more useful to you than a single attack's worth of damage. I didn't get to play it long, but I found Lizardfolk to be another great race option. Druids make for the best mix of healing and offensive spells in a caster specialist with a splash of melee mixed in with their animal forms.
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